Clockwork Labs

Creatingbeautifulmachines.

We are a venture backed studio building Spacetime, the reactive backend platform, and BitCraft Online, the massively multiplayer game built on it.
What we build

Two machines, one engine.

Everything we ship runs on Spacetime.

Reactive backend platform

Spacetime

Spacetime is a reactive backend platform for apps and games. Write your schema and business logic as a module in Rust, C#, TypeScript, or C++. Spacetime compiles it, runs it inside the database, and automatically synchronizes state to connected clients in real-time.

  • Rust
  • C#
  • TypeScript
  • C++

MMORPG

BitCraft Online

BitCraft Online is a true single world MMORPG with a cozy, community first focus. Set in an ancient land, BitCraft invites players into one shared world, where slow-burn progression, idle-style experience and long term goals shape their legacy. All of it runs as a single Spacetime module.

  • Sandbox MMORPG
  • One shared world
  • Built on Spacetime
Our focus

Precision engineering, applied to software.

The same standard runs through the systems and the game built on them.

Systems that hold up

Spacetime is a reactive backend platform with database, server logic, auth, deployment, and real-time sync in one place. BitCraft runs a whole society of players on it. Software like that has to be right, so correctness comes first and everything else follows.

Art and engineering

Games bridge the gap between the worlds of art and engineering. Developing games presents some of the most challenging engineering problems in computer science and distributed systems, while also requiring us to imagine and craft new worlds and stories.

Supporters

Some of our investors

We are backed by an incredible group of investors. Our technology, talent and focus on systems at enormous scale have also attracted industry leading angels.

Andreessen Horowitz
Firstminute Capital
1Up Ventures
Supernode Global
David BaszuckiFounder of Roblox
David HelgasonFounder of Unity
Hilmar PéturssonCEO of CCP Games
Ed FriesEx VP Publishing Microsoft

The team.

We are industry professionals who have deep experience in building large scale distributed systems. The team is also growing quickly! We've attracted industry veterans from developers like Ubisoft and publishers like Kakao, who are inspired by our vision.

See open roles
Contact

Get in touch.

Questions about Spacetime, BitCraft Online or working with us? Send us an email.